This is why I turned the car into a “5-second-car”. When I let a few people playtest, it turned out that the car encouraged the player to rush through the map without looking for the hidden weapon caches and stuff.
Originally the jalopy was used all the way until the place where you descend to the antlion cave. I highly recommend you play this release. The last section features some cool areas, but I found the combat slightly too easy. The highlight of the map is definitely the battle with the gunship and feel that this should have been the final fight, rather than just in the middle. I didn’t particularly enjoy the Antlion guard section and feel there should have been more cannister around. Maybe one day we will be lucky, who knows. Shame.Īs I said in the introduction this is a beautiful map and one wonders what miigga could do if he really put his mind to it and created a proper story mod. The felt cheated by the Jalopy ride and hoped that I could have had some fun with it, but really it was just needed to cross a gap. I have to admit being stuck at the beginning, but mainly because I didn’t explore very much. What is interesting about this one is that it features plenty of outdoor sections and some larger scale situations.
This is a typical miigga release: beautifully lit, interesting layouts and occasional puzzles. The Replay Experience Experiment aka TREE.